Tuesday, April 14, 2009

Challenge me

I found a new web distraction. You can make you own champion and do battle with other champions. Challenge me at http://white-templar.mybrute.com/

Tuesday, March 31, 2009

What I'm doing these days

For the last month I've spent most of my free time car shopping, either researching on the computer or test driving everything from a Buick Lucerne to a Toyota RAV4 to a Honda Civic Hybrid. It would be easier if I knew what *kind of car* I wanted. Oh well.

Anyway, it occurred to me while looking at MINI Coopers, which seem to encourage you to personalize them with paint jobs, that it already comes in a color similar to Dark Angel Green. You could put the winged sword on one door, a squad number on the other door, a tactical arrow on the roof, maybe a purity seal painted on the back, and presto it would look an awful lot like a Space Marine transport.

I'd prefer to make it a Salamander transport, of course, but it just doesn't come in the right green. The Salamander chapter symbol would look great on it and you could certainly incorporate the flames which are common enough in other tricked out cars.

They don't have a pure white or you could do White Templars, but they do have Blood Red. No good Ultramarine Blue though. I had a good chuckle over this.

I really need to dig out the basement table and get back to painting....

Thursday, November 20, 2008

Holiday

I've had to put my 40K stuff away at least through Thanksgiving if not through the holidays. My wife seems to think we need the table.

Wednesday, October 29, 2008

Painting times and painting white

I have discovered it takes almost twice as long to paint a White Templar than to paint a Salamander. I don't know why unless its the fact that it takes 2 or three coats of white. I'm trying to be a bit more careful with my pre-washing and we'll see if that helps.

I'm also getting tired of painting. Less motivated = longer to paint. This is odd because I enjoy it while I'm at it.

Currently, I'm primering white and then using GW's black wash to fill in cracks and edge. Then I'm painting white over that. I seem to be basing in green, not snow, largely because a white guy on a white base on a white board would not really stand out. Then I have to paint my reds in two different layers, scab as the base followed by blood red. Do golds and boltgun. Oh and pain my blacks in the soft armor bits and the pauldrons. Then paint white on most of the figure. Then touch up all the places I put white i wasn't supposed to. Oh and do the brown leathers. then pain the chapter badge. Then touch up the whites. Then touch up the blacks. Then paint the base. Then flock the base. Then seal. Then paint the gloss. I'm trying to gloss the white because I think it covers up more errors and makes the whites look "stormtrooper shiney."

Monday, October 20, 2008

Depressing....

so today, since I was on yahoogroups, i decided to search for a White Templars group. big mistake. The first hit I got was for a 185 member strong "Aryan Christian" group of wackos. And most of the rest of my 13 hits seemed in the same vein. Blah, it kind of leaves a sour taste in my mouth. There were a couple White Wolf related hits, but not what I'm looking for.

Friday, October 17, 2008

Thoughts?

It’s been a bit of no posting anywhere and I probably don’t have the time to post now. Oh well.

My thoughts on fluff are progressing, faster than my painting. I’ve got closing on five models painted and most of an initial fluff IA done. Of course, I’m second guessing myself on what I want to do and where I want to go. I’ve considered gene-seed from every loyal chapter except the Blood Angels and the Space Wolves. I liked Scars for their cavalry like qualities, Salamanders for their interactions, Ultras because they are supposed to be the most numerous, and Imperial Fists because so many of the knightly chapters came from them (Black Templars, Iron Knights, etc.).

Then one guy made a suggestion that I look at the Dark Angels and pointed out that after the first few foundings, a Dark Angels successor would not necessarily be all about chasing the fallen. They would probably be a very Codex chapter. So I looked at the Dark Angels.

Now a friend of mine, back in Washington, had a Dark Angel’s army. In that environment we had an Ork player, a Chaos Marine player, a Black Templar, and two Dark Angels players. I tended to think of the Dark Angels as common. I also knew I wanted to be a Codex army and I thought of the DA as a special army.

So anyway, I looked at the DA and realized they were also constructed along knightly lines, more so IMO than the Imperial Fists. Suddenly, it made much more sense for a Dark Angel successor to call itself White Templar. Moreso because I already was going to use the term Grand Master and knee heraldry. So I’m probably going in that direction but not using the Codex: Dark Angel.

And that brings me to my other problems. Dark angels do their markings a bit different from Codex. They don’t seem to use company color directly; they use company emblems on the knee. How to Paint Space Marines shows the White Templars with a tactical arrow, white pauldron trim, and no knee badges. This could be read that shoulder trim is not used since no marine with white trim would have a tactical arrow on it. However, the White Scars show no trim color in their line drawing, but do show it painted on a model. Thus, you could also assume that the line drawings are drawn devoid of any company markings which opens the door for either way of doing things.

So I can keep my red shoulder trim if I want. I have to say though that in painting, the red does not do a great job of contrasting with the black. I could make the red shoulder trim a mark of a sergeant, but then I’m at a loss as to how to denote a veteran sergeant. If I could give vet sergeants red helmets, but that fits neither the Dark Angels or a Codex scheme. Worse, many sergeant models aren’t wearing helmets.

It also occurred to me that I could do all the marking on one pauldron as follows: Black base with the squad type in white. On the squad type, you paint the squad number in the company color. (This has problems with the First Company, but they can have their squad number in black since the veteran squad type emblem would already tell you they were First Company.) We then have the boarder trim to denote rank. I would use white for troopers (veteran or otherwise), red for sergeants, copper for veteran sergeants, silver for captains, and gold for the Grand Master. Probably trim Chaplains, Librarians, and Techmarines in white. However, as I said, this fits neither Chapter’s scheme and I would be relying on the bit that says chapters frequently change up their markings to confuse the enemy.

At this point, I’d have to repaint 4 sets of shoulder trims that are red to being white. That’s never easy. But better 4 than 14 which is why painting stopped until I figure this out.


I also need to figure out my themes in terms of army composition. Right now, the armies look relatively identical. Each has 2-3 tacs, 1 scout, 1 devistator, 2 dreads, 2 speeders. The Emerald Lancers have tanks though, a Land Raider, an Annilator, 2 Razorbacks, a Whirlwind, and a Vindicator. The Templars have no tanks.

I like the idea of the Templars using flamers from a burn the heretic point of view, and since my Templar tac squads are from Black Reach, I have three flamer-missile launcher squads. However, the Emerald Lancers are supposed to be my Sallie style army, not the white Templars. Honestly though, since they are both Codex armies, I’m not sure how much real difference there is. I could use the Dark Angel Codex for the Templars, but I’m loath to do so, and not just because How to Paint Space Marines says they are a Codex chapter. I could move my flamers to the Emerald Storm and move the meltas to the Templars. Not sure that helps. I also don’t like flamers. They don’t kill enough guys and you get assaulted next turn. They are good on assaulting units who burn then charge, but, of course, the Black Reach dudes have a tactical arrow CARVED on their shoulders. In theory the Sallie style is meltas, flamers, and as of this last codex, lascannons. That means they are heavy foot. Should my Templars be light foot? Load up on speeders and bikes? Should I make them assaulty since my Sallies aren’t. I wanted to do drop pods, but I’m not sure drop pod assault is a good plan since you can’t assault from landing. Drop pod shooty seems like a better bet. So then I’d have a shooty Tau army, a shooty Sisters army, a shooty Dark Eldar Army, a shooty Sallie army, and a shooty Templar army. Do I really want to go this way?

I could also make the Templars assault based and load up on Vanguard. But if I wanted to do that kind of thing, why wouldn’t I do Blood angels?

Thoughts?

Tuesday, October 7, 2008

Red helmets w/ white stripe? (ignore emblem on left shoulder)